Blender Asset Library · 14 models · version 1.0.1

Barrelhouse: Medieval Tavern Props

Everything a medieval inn needs: furniture, containers, tableware and lighting, ready to drag from the Asset Browser.

Coming soon to Superhive

All 14 Barrelhouse models rendered on a neutral grey background: barrel with tap, tavern table, iron-bound chest, bench, chair, lidded vat, slatted crate, shelf with bottles, tankard, pewter goblet, corked bottle, brass candlestick, wagon-wheel candle chandelier and cauldron on tripod legs.

Models

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Specifications

Models
14 (one asset each)
Catalogs
Furniture, Containers, Tableware, Lighting
Triangles
98,788 in total (LOD0)
Scale
Real-world, in metres; origins on the ground
Textures
One baked base-colour atlas per model, 1024 × 1024 px, packed; no normal map (bevels are geometry)
Blender
Made and checked in 5.2.1; older versions cannot open the file

Created with AI – procedural Blender scripts written with an AI agent; brief, art direction, selection and approval by a human.

Blender Asset Library · 13 models + 2 LOD1 variants (15 assets) · version 1.0.1

Mossglade: Forest Clearing Props

Rocks, deadwood, plants and mushrooms for a forest clearing, with lighter LOD1 variants of the fern and the shrub.

Coming soon to Superhive

All 13 Mossglade models rendered on a neutral grey background: three boulders, flat stone, mossy rock outcrop, tree stump with roots, fallen hollow log, brushwood pile, fern, hazel shrub, grass tuft, porcini mushroom and fly agaric.

Models

Select a render to enlarge it.

Specifications

Models
13, plus 2 LOD1 variants (Fern LOD1, Hazel shrub LOD1) = 15 assets
Catalogs
Rocks, Deadwood, Plants, Plants/LOD1, Mushrooms
Triangles
84,502 in total (LOD0)
Scale
Real-world, in metres; origins on the ground
Textures
One baked base-colour atlas per model, 1024 × 1024 or 512 × 512 px, packed; 9 models also have a normal map (OpenGL)
Blender
Made and checked in 5.2.1; older versions cannot open the file

Created with AI – procedural Blender scripts written with an AI agent; brief, art direction, selection and approval by a human.

About these libraries

Each library is one Blender file with all textures packed, so there is nothing to relink. Every model is a marked asset with a preview, sorted into catalogs, with its origin on the ground and real-world scale in metres.

Materials use the standard glTF import setup (Principled BSDF with image textures), not procedural node networks. Licence: royalty-free use in personal and commercial projects; the files themselves may not be resold or shared (full text in the download).

Questions about the libraries: info@alexandersoft.net